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Unlimited Detail Technology
Posted: Wed Mar 10, 2010 6:57 pm
by Schlack
http://www.youtube.com/watch?v=Q-ATtrIm ... r_embedded
my bullshit detectors are quivering....
anyone know anything about this?
Re: Unlimited Detail Technology
Posted: Wed Mar 10, 2010 7:11 pm
by IXL
Great post mate.
Sounds like the sort of the Lloyd Grosman of IT.
I did understand all of it tho and it made it very interesting. Its certainly "out of the box" thinking and I commend that.
I have a different vision myself, instead of trying to make 2D into 3D by using software/hardware, there will become a time when objects are created 3D with actual texture in teh first instance. Might take 50 years to develop, but im looking ahead

Re: Unlimited Detail Technology
Posted: Wed Mar 24, 2010 7:28 pm
by JazzyJay
Plausible. However I fear that they are only at the beginning. As vast majority of the game industry is based on polygons, there is a certain resistance. Also, latest software supports many features - lighting effects etc. that are limited to polygon apps (perhaps), therefore Unlimited detail have to re-invent all of it using their software? He did mention that they have found ways how to deal with light etc. but there is so much to do...
I remember Kyro graphics cards were meant to be the the hot thing - they only rendered what can be seen by the player. Don't know whether this has been adapted by the competition in any way.
JJ